demonbaby: (♕ 024 FUCKS CONJURED)
ʜᴀɴɴᴀʜ ᴠɪᴢᴀʀɪ ɪs ᴀ ᴍᴏɴsᴛᴇʀ ([personal profile] demonbaby) wrote2020-06-23 05:22 pm

spells hannah's cast.

    Necrious Trasmettere — Allows her to communicate via a transmitting stone/magical "cell phone" that she says is powered by tortured souls of the dead. Does not require her wand.
    Necrius Daevide — Creates a forcefield/shield that can accommodate/protect/cover at least her and three other folks. Requires her wand.
    Necrius Ghiakkolo — Creates ice projectiles that form and shoot from her fingers. Requires her wand.
    Necrius Respere — Basically a telekinesis/control sort of spell that allows her to move objects without touching them. (e.g.: she uses this spell to hit a troll with its own club.) Also seems to be used to create electricity and smaller shields, which are put in front of someone rather than covering like Daevide, so seems to be more a channeling of Necrius (which Tizzie calls her out on) for various abilities. Requires her wand.
    Evokar Raffica — Produces a tremendous electric shock that is strong enough to eviscerate a huge troll. Requires her wand.
    Evokar Puro — Conjures pure arcane vapors. Does not require her wand. Mostly used to get high.
    Necrius Virughul — Creates a one-sided spiked ice wall some distance away that impales those within its range. Requires her wand.
    Necrius Dargaught — Creates a huge ice tunnel sort of thing closer to her that is used for both defense and also damaging those within its range. Can hit more folks than Virughul. Requires her wand.
    Necruis Royk Keloh — Creates arcane hands that are as tall as a human/Hannah. Can be used to grasp, move, attack, etc. Requires her wand.
    Necrius Sirpale — Creates what Hannah refers to as "death shower." Basically calls arcane energy/electricity from a point in the sky/above heads to hit whatever is beneath it. Seems to hit a 5-10 foot radius on the ground. Requires her wand.
    Necrius Perco — Shoots electricity as an attack. Requires her wand.
    Necrius Resobo — Blows up stuff. Used to blow an opening in the side of a cave; uncertain how much damage it can do. Requires her wand.
    Kahenet Maria — Conjures a map, filled with locations Hannah is familiar with. Requires her wand.
    Evokar Incendar — Creates fire, enough to at least make a campfire. Requires her wand. *Head canon that she learned this spell, it was not given to her by her innate ability/pact with Hazirel.
    Necrius Abaste — Breaks things? It's not entirely clear; Hannah uses this against a hell shade (basically a being made of black goo that comes from the hells) and it seems to break the being apart, but it reforms in the next panel. Requires her wand.
    Necrius Shazar — Creates a blast of electricity. Requires her wand.
    Necrius Corvan Rous — Makes the dead restless. Basically brings up zombies. Requires her wand.
    ??? — Creates what Hannah calls a "floaty" which is basically a pink bubble of energy that can carry her weight and floats her around. She uses this when she's too lazy to walk. Uncertain if the wand is required, presumably is a concentration spell.
    Evokar Crysum — Creates a beam of arcane energy that can at the very least break staffs made of flesh/bone, could presumably put bad holes in living things as well. Requires her wand.
    Unnamed spells/abilities — Can create illusions to look like someone else. Can send lightning/electricity from the crystal on her quarterstaff. Can call up a shield to protect against projectiles.